The Blurry History of the Air Assassination

Researching and retracing the mechanic’s history is very challenging since it is not consider an important mechanic. As far as it goes, this mechanic would have started off with the establishment of stealth games, as they progressively started to become a genre in the late 1990s and early 2000s. Some early stealth games include Castle Wolfenstein, Metal Gear Solid, Tenchu, and Thief: The Dark Project. Eventually, new mechanics started to arise through this genre such as smoke bombs, throwing objects (to hurt or distract enemies), camera disables, and of most the most satisfying: drop assassinations.

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